在这篇文章打造通用的匀速运动框架(实例讲解)中,封装了一个匀速运动框架,我们在这个框架的基础之上,加上缓冲运动效果,然后用运动框架来做幻灯片(上下,左右)。
缓冲运动通常有两种常见的表现:比如让一个div从0运动到500,一种是事件触发的时候,速度很快, 一种是事件触发的时候慢,然后慢慢加快.我们来实现先块后慢的,常见的就是开车,比如刚从高速路上下来的车,就是120km/小时,然后进入匝道,变成40km/时. 或者40km/小时进入小区,最后停车,变成0km/小时. 从120km/小时->40km/小时, 或者40km->0km/小时,都是速度先块后慢,这种运动怎么用程序来表示呢?
可以用目标距离( 500 ) - 当前距离( 200 ) / 一个系数( 比如12 ),就能达到速度由块而慢的变化,当前距离在起点,分子(500 - 0 )最大,所以速度最大,如果当前距离快要接近500,分子最小,除完之后的速度也是最小。
<style> div{ width: 200px; height: 200px; background:red; position: absolute; left: 0px; } </style> <script> window.onload = function(){ var oBtn = document.querySelector( "input" ), oBox = document.querySelector( '#box' ), speed = 0, timer = null; oBtn.onclick = function(){ timer = setInterval( function(){ speed = ( 500 - oBox.offsetLeft ) / 8; oBox.style.left = oBox.offsetLeft + speed + 'px'; }, 30 ); } } </script> </head> <body> <input type="button" value="动起来"> <div id="box"></div> </body>但是,div并不会乖乖地停止在500px这个目标位置,最终却是停在497.375px,只要查看当前的速度,当前的值就知道原因了
你会发现,速度永远都在0.375这里停着,获取到的当前的距离停在497px? 这里有个问题,我们的div不是停在497.375px吗,怎么获取到的没有了后面的小数0.375呢?计算机在处理浮点数会有精度损失。我们可以单独做一个小测试:
<div id="box"></div> <script> var oBox = document.querySelector( '#box' ); alert( oBox.offsetLeft ); </script>
你会发现这段代码获取到左偏移是30px而不是行间样式中写的30.2px。因为在获取当前位置的时候,会舍去小数,所以速度永远停在0.375px, 位置也是永远停在497,所以,为了到达目标,我们就得把速度变成1,对速度向上取整( Math.ceil ),我们就能把速度变成1,div也能到达500
oBtn.onclick = function(){ timer = setInterval( function(){ speed = ( 500 - oBox.offsetLeft ) / 8; if( speed > 0 ) { speed = Math.ceil( speed ); } console.log( speed, oBox.offsetLeft ); oBox.style.left = oBox.offsetLeft + speed + 'px'; }, 30 ); }
第二个问题,如果div的位置是在900,也就是说从900运动到500,有没有这样的需求呢? 肯定有啊,轮播图,从右到左就是这样的啊。
<style> #box{ width: 200px; height: 200px; background:red; position: absolute; left: 900px; } </style> <script>// <![CDATA[ window.onload = function(){ var oBtn = document.querySelector( "input" ), oBox = document.querySelector( '#box' ), speed = 0, timer = null; oBtn.onclick = function(){ timer = setInterval( function(){ speed = ( 500 - oBox.offsetLeft ) / 8; if( speed > 0 ) { speed = Math.ceil( speed ); } oBox.style.left = oBox.offsetLeft + speed + 'px'; }, 30 ); } } // ]]></script> </head> <body> <input type="button" value="动起来"> <div id="box"></div> </body>最后目标停在503.5px,速度这个时候是负值,最后速度停在-0.5,对于反方向的速度,我们就要把它变成-1,才能到达目标,所以用向下取整(Math.floor)
oBtn.onclick = function(){ timer = setInterval( function(){ speed = ( 500 - oBox.offsetLeft ) / 8; if( speed > 0 ) { speed = Math.ceil( speed ); }else { speed = Math.floor( speed ); } console.log( speed, oBox.offsetLeft ); oBox.style.left = oBox.offsetLeft + speed + 'px'; }, 30 ); }
然后我们把这个缓冲运动整合到匀速运动框架,就变成:
function css(obj, attr, value) { if (arguments.length == 3) { obj.style[attr] = value; } else { if (obj.currentStyle) { return obj.currentStyle[attr]; } else { return getComputedStyle(obj, false)[attr]; } } } function animate(obj, attr, fn) { clearInterval(obj.timer); var cur = 0; var target = 0; var speed = 0; obj.timer = setInterval(function () { var bFlag = true; for (var key in attr) { if (key == 'opacity ') { cur = css(obj, 'opacity') * 100; } else { cur = parseInt(css(obj, key)); } target = attr[key]; speed = ( target - cur ) / 8; speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed); if (cur != target) { bFlag = false; if (key == 'opacity') { obj.style.opacity = ( cur + speed ) / 100; obj.style.filter = "alpha(opacity:" + ( cur + speed ) + ")"; } else { obj.style[key] = cur + speed + "px"; } } } if (bFlag) { clearInterval(obj.timer); fn && fn.call(obj); } }, 30 ); }
有了这匀速运动框架,我们就来做幻灯片:
上下幻灯片的html样式文件:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>slide - by ghostwu</title> <link rel="stylesheet" href="css/slide3.css" rel="external nofollow" > <script src="js/animate.js"></script> <script src="js/slide.js"></script> </head> <body> <div id="slide"> <div id="slide-img"> <div id="img-container"> <img src="./img/1.jpg" alt=""> <img src="./img/2.jpg" alt=""> <img src="./img/3.jpg" alt=""> <img src="./img/4.jpg" alt=""> <img src="./img/5.jpg" alt=""> </div> </div> <div id="slide-nums"> <ul> <li class="active"></li> <li></li> <li></li> <li></li> <li></li> </ul> </div> </div> </body> </html>
slide3.css文件:
* { margin: 0; padding: 0; } li { list-style-type: none; } #slide { width: 800px; height: 450px; position: relative; margin:20px auto; } #slide-img { position: relative; width: 800px; height: 450px; overflow: hidden; } #img-container { position: absolute; left: 0px; top: 0px; height: 2250px; /*font-size:0px;*/ } #img-container img { display: block; float: left; } #slide-nums { position: absolute; right:10px; bottom:10px; } #slide-nums li { float: left; margin:0px 10px; background: white; width: 20px; height: 20px; text-align: center; line-height: 20px; border-radius:10px; text-indent:-999px; opacity:0.6; filter:alpha(opacity:60); cursor:pointer; } #slide-nums li.active { background: red; }
animate.js文件:
function css(obj, attr, value) { if (arguments.length == 3) { obj.style[attr] = value; } else { if (obj.currentStyle) { return obj.currentStyle[attr]; } else { return getComputedStyle(obj, false)[attr]; } } } function animate(obj, attr, fn) { clearInterval(obj.timer); var cur = 0; var target = 0; var speed = 0; obj.timer = setInterval(function () { var bFlag = true; for (var key in attr) { if (key == 'opacity ') { cur = css(obj, 'opacity') * 100; } else { cur = parseInt(css(obj, key)); } target = attr[key]; speed = ( target - cur ) / 8; speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed); if (cur != target) { bFlag = false; if (key == 'opacity') { obj.style.opacity = ( cur + speed ) / 100; obj.style.filter = "alpha(opacity:" + ( cur + speed ) + ")"; } else { obj.style[key] = cur + speed + "px"; } } } if (bFlag) { clearInterval(obj.timer); fn && fn.call(obj); } }, 30 ); }
slide.js文件:
window.onload = function () { function Slide() { this.oImgContainer = document.getElementById("img-container"); this.aLi = document.getElementsByTagName("li"); this.index = 0; } Slide.prototype.bind = function () { var that = this; for (var i = 0; i < this.aLi.length; i++) { this.aLi[i].index = i; this.aLi[i].onmouseover = function () { that.moveTop( this.index ); } } } Slide.prototype.moveTop = function (i) { this.index = i; for( var j = 0; j < this.aLi.length; j++ ){ this.aLi[j].className = ''; } this.aLi[this.index].className = 'active'; animate( this.oImgContainer, { "top" : -this.index * 450, "left" : 0 }); } var oSlide = new Slide(); oSlide.bind(); }
左右幻灯片只需要改下样式即可
样式文件:
* { margin: 0; padding: 0; } li { list-style-type: none; } #slide { width: 800px; height: 450px; position: relative; margin:20px auto; } #slide-img { position: relative; width: 800px; height: 450px; overflow: hidden; } #img-container { position: absolute; left: 0px; top: 0px; width: 4000px; } #img-container img { display: block; float: left; } #slide-nums { position: absolute; right:10px; bottom:10px; } #slide-nums li { float: left; margin:0px 10px; background: white; width: 20px; height: 20px; text-align: center; line-height: 20px; border-radius:10px; text-indent:-999px; opacity:0.6; filter:alpha(opacity:60); cursor:pointer; } #slide-nums li.active { background: red; }
js调用文件:
window.onload = function () { function Slide() { this.oImgContainer = document.getElementById("img-container"); this.aLi = document.getElementsByTagName("li"); this.index = 0; } Slide.prototype.bind = function () { var that = this; for (var i = 0; i < this.aLi.length; i++) { this.aLi[i].index = i; this.aLi[i].onmouseover = function () { that.moveLeft( this.index ); } } } Slide.prototype.moveLeft = function (i) { this.index = i; for( var j = 0; j < this.aLi.length; j++ ){ this.aLi[j].className = ''; } this.aLi[this.index].className = 'active'; animate( this.oImgContainer, { "left" : -this.index * 800 }); } var oSlide = new Slide(); oSlide.bind(); }
以上这篇封装运动框架实战左右与上下滑动的焦点轮播图(实例)就是小编分享给大家的全部内容了,希望能给大家一个参考,也希望大家多多支持脚本之家。